package entities;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.physics.box2d.Body;
import com.me.mygdxgame.Game;

public class Crystal extends B2DSprite {

	public Crystal(Body body) {
		super(body);
		Texture tex = Game.res.getTexture("crystal");
		TextureRegion[] sprite = TextureRegion.split(tex, 16, 16)[0];
		setAnimation(sprite, 1 / 12f);

	}

}
